CLAIRE WU
Email: claire.wu091801@gmail.com
Hello! I'm a highly self-motivated, detail-oriented animator with a passion for delivering creative solutions through CG animation. Strong leadership skills with experience spearheading indie game projects and guiding diverse teams. Adept at ensuring clear communication channels and organizing assets for efficiency.
I'm currently based in LA but am open to self-relocation with the right opportunity!
Resume PDFSKILLS
- Maya
- Motion Builder
- Adobe After Effects
- Nuke
- Zbrush
- Unreal Engine 5
- Unity
- DaVinci Resolve
- Adobe Photoshop
- Adobe Illustrator
- Toonboom Harmony
- Toonboom Storyboard Pro
- Python
- Syncsketch
- Microsoft Office Suite
- Google Workspace
LANGUAGES
- English
- Mandarin
- Japanese
- French
EXPERIENCE
Previsualization Artist, Digital Domain
3 / 2025 - Present
Character Animator Artist, Diaspora Games
1 / 2025 - 3 / 2025
- Created keyframe character animations for an FPS indie game
- Worked in Maya for animation and implemented assets into Unreal Engine 5
- Collaborated with the development team to refine motion and gameplay integration
3D Animator, Freelance
9 / 2024 - 3 / 2025
- Created dynamic creature animations using keyframe techniques in Maya
- Refined and polished motion capture data for bipedal characters with Motion Builder
- Exported completed animation files and verified functionality in Cinema 4D, ensuring assets met quality standards and performed as expected
Animation Lead, ArtCenter College of Design
1 / 2024 - 4 / 2024
- Directed a team of 10 animators, delivering the capstone animation short, "No Vacancy", within deadlines and to the highest quality standards
- Developed and implemented a comprehensive project roadmap, ensuring seamless communication and alignment between directors and departments
- Managed and executed character and prop animations to ensure a consistent style and high-quality standards
- Guided underclassmen through the successful execution of a cross-departmental animation project, fostering teamwork and creative problem-solving
Animation Lead, ArtCenter College of Design
1 / 2023 - 4 / 2023
- Spearheaded a team of 4 animators to deliver an original indie game “Neo-Versailles”
- Coordinated cross-departmental timelines, facilitating streamlined communication and ensuring all deliverables were met on schedule
- Optimized asset management by creating and implementing an intuitive file-naming system
- Oversaw and animated all character animations to ensure consistency in style and quality
Teaching Assistant (Concept Art 2), ArtCenter College of Design
9 / 2021 - 4 / 2022
- Streamlined classroom processes, including weekly check-ins, assignment tracking, and student support, under Professor Bryan Sims
- Maintained comprehensive student records and critique notes for professor’s grading reference
Special Education Support Professional, Family and Child Services
8 / 2020 - 8 / 2021
- Facilitated academic success by providing individualized support to students with disabilities, ensuring completion of middle school assignments across all subjects
- Assisted in developing communication skills and cultivated positive attitudes, actively promoting their integration into society and fostering social inclusion
- Empowered students to successfully complete middle school while encouraging the development of strong, healthy peer relationships
EDUCATION
B.S. in Entertainment Design (Animation) – ArtCenter College of Design
9 / 2020 - 4 / 2024
- 2020-2024 ARTCENTER PROVOST’S LIST RECOGNITION
- 2020-2024 ARTCENTER MERIT SCHOLARSHIP
- Graduation with Distinction (GPA Above 3.8 with Professor Recommendation)
AWARDS
Scholastic Art & Writing Award (Silvery Key) (Alliance for Young Artists & Writers)
6 / 2020
High School Regional Juries Art Exhibition (The Albany Center Gallery)
5 / 2018
Olympics of Visual Arts Industrial Design (1st Place) (NYSTA)
5 / 2018